Thursday, 7 August 2014

Creativity: Legacies

Making a board game is a tremendous work and I must say I have delved into three so far. None of the board games were a failure so I can say I am successful at what I do. But to make an RPG setting. Well, that is a work in progress. Great work in progress. So far I have made my setting about aliens and spaceships quire entertaining although it is only about 20% done. It is quite playable and easily attuned but not done. Not done at all. 
I have more or less finished with the Legacies. Legacies are a code word for my class system since the PC's wont play these legacies to a scheduled list of feats, abilities or anything mandated by the role. They are legacies of what your character has done so far and what shaped him into what he is now. I found that class system to a regular player is a burden and it's much easier to fold into unknown if you only have a legacy what you have been not what you must be.
So far of all the legacies I made the one most proud I am is the Bon Vivant. Legacy about hedonism and just enjoyment of life with little to no responsibility. Sometimes we all want a bit of Bon Vivant ourselves.

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